Playing through Breath of the Wild reminds me of how entertaining Link’s interactions are with various characters throughout the franchise — not that Link says much (or anything at all).
The Legend of Zelda franchise has always been a favorite of mine. The original game with it’s gold cartridge eluded me until it was released as a retro game on the Wii’s Virtual Console. I played a rental copy from the local video store back in the dark ages, but I was never able to get a copy of my own and the two day rental was not enough to complete it. Thankfully, Santa brought me the gold cartridge of Zelda II: The Adventure of Link in 1988 and I was hooked. Since then, The Legend of Zelda: A Link to the Past and Ocarina of Time have become two of my favorite games of all time. While I love the stories, the puzzles, the dungeons, and the timeline that sort of makes sense if you don’t think too hard – it’s the dialogue between Link and the non-playable characters or the surrounding environment that really sets it apart from other games. I think the dialogue in earlier games was unintentionally humorous because of poor translations (“I am Error“) or poor writing, but the later games must know they’re funny.
Through the Nintendo Switch Online service, I’ve been able to revisit some of the classic games in The Legend of Zelda franchise (and get screenshots). Playing through the older games brings back some long repressed memories like how often you’re asked “Do you understand?” in A Link to the Past or how rude most of the townspeople are in The Adventure of Link.
Breath of the Wild has continued the tradition with clever writing in an overall amazing game. It’s a huge world! There are many opportunities to interact with characters and things in the environment. I wish I captured more of the dialogue as I played through the game, but I’ve included a few gems below along with some of the classics.